I’ve been working on a little passion project: a text-based choice game set in the Classroom of the Elite universe. The idea is to let players experience the story through branching choices, stats, and alternative scenes, while still staying true to the atmosphere of the original novels.

Right now I have the prologue scene fully adapted (yes, the iconic bus scene 👀). You’ll get to play as Ayanokōji, make decisions, and watch your stats (like moral, pragmatic, reputation, etc.) shift depending on how you roleplay him. Certain choices even lock or unlock future events.

This isn’t a fancy visual novel—think of it more like a classic interactive fiction game where your choices matter, and you shape how others perceive Ayanokōji.

Here’s what’s done so far: ✅ Prologue scene with branching choices
✅ Basic stat system that changes dynamically
✅ A preview of how your choices might affect later scenes

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